The Central European regions are part of the Western Europe super-region. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. First question: Is it a wise idea to go ahead and form Qing? And get a general from estates; Move your merchant from Genoa to Venice; Start building spy network on Switzerland; Invest in becoming papal controller whenever you can; PHASE I- FORM ITALY. For countries in the Germanic culture group. The area serves as a fertile ground where a different kind of battle takes place, one where lives and con Nomad units are comparable to Chinese units (pip-for-pip) throughout the game, now. Offensive (better than defensive in this case because beating Ming is about sieges) and Exploration.

Notes: This region holds provinces necessary for forming Scandinavia. the emperor gets the event ‘Italy breaks out of the Empire’. Also the +5 states from finishing the idea group is extremely helpful if you don't plan to form Qing for a while, since otherwise you'll end up with a bunch of rich Chinese lands that you can't properly core. If I decide to give Manchu another shot I'll probably pick up admin first. all its provinces are removed from the HRE. 225k members in the eu4 community. I now have a 3rd slot for ideas.

Easy access to a gold mine, but finding a reliable ally was hellish since Oirat gets rekt by Uzbek 80% of the time in my expereince, and Korchin often rivals you (in addition to Haixi and Korea, and Jianzhou wants your land so they won't ally either). The would-be emperors who manage to enact all of the reforms can stand atop one of the richest and strongest nations in the world, which was once known at the peak of its glory as the Holy Roman Empire. Looks like you're using new Reddit on an old browser. Some of these nations don't exist at the 1444 campaign start. Trade is bad until you get more control over nodes and factories, admin is a must later on as you're eating up China but it's bad to get too early since you're waiting on truces and not powerblobbing. I'm really torn between exploration, trade, and economic. I now have a 3rd slot for ideas. I'm really torn between exploration, trade, and economic.

Second: what are generally good ideas for Qing? a military idea group (defensive for the morale bonus for example) could also be a good idea if you're struggling in your wars. So it's 1520, I'm playing the Swiss in Ironman. (exploration also helps getting your own tributaries). It's 1548, so hardly the quickest game, but it's a big accomplishment for me considering how bad I am (relatively speaking) at this game! Wszelkie prawa zastrzeżone. Exploration- If you discover America before 1500, there’s a chance you can spawn Colonialism. If only rewinding time were possible...I thought humanist would be useful for reduced unrest, but it has put me behind on admin tech and the core reduction from admin would've been nice. In fact, everyone I'm bordering has at least 3 allies, no war would currently be favorable for me but I'm wary of allying with a big power because I border austria and france and I'm central to everyone with a small army. For a list of all available tags check the Countries article.

The lords of the white snow are build new foundations to strengthen the alliances and direct the people to the old southern empire. AE reduction. The country tag for Florence in Europa Universalis IV. Those same Latin brethren also took note of the broken chains. I've managed to take out every Italian province of Venice including the trade hub of Venice itself.

I've managed to take out every Italian province of Venice including the trade hub of Venice itself. The Central European regions are part of the Western Europe super-region. Playing the same game as you, about 35 years ahead. If the country: is a member of the Holy Roman Empire but not the emperor or an elector then: .

I took Admin Ideas first, they were very useful, and I'd say to try to get that core-cost reduction as soon as possible, even before coring more land, for obvious reasons.

Other tags, [3] later start/pure formables/revolters ("wild card" stats), are mentioned at the top. Część danych geoprzestrzennych na tej stronie została dostarczona przez, Español – Latinoamérica (hiszpański latynoamerykański), Português – Brasil (portugalski brazylijski). ; is not at war. This page was last edited on 23 October 2019, at 15:48. Notes: This region holds provinces necessary for forming Germany, Hannover and Westphalia. The country: has Jurchen as primary culture. I'm not close to anything, my budget is limited and my navy is weak.

From my experience Trade is only useful if you have trade power in a lot of trade nodes, to actually make use of it (remember that you don't need merchants to collect in your home-node or to steer trade forward when there's only one direction it can go to).