HyperZone is an on-rails shooter, similar to games like Space Harrier. But I think I got to the boss anyway… during an earlier run that I lost a life on leading up to this final life lost. I mean you are flying along the tracks from F-Zero. I think I alluded to that before.

It's very likely that HAL Laboratory intended the game to be used with 3D glasses, a la Rad Racer, but no shutter glasses were ever released for the SNES, so this feature went unused. And they stole the yellow box obstacles from Super Mario World! Each stage gives the player a new ship with more powerful shots and better charge. Hold L + R and press Start on the title screen to bring up a Sound Test. Enter your email address to follow this blog and receive notifications of new posts by email. But as for the tracks you fly along… basically they took F-Zero tracks and gave you movement along the y-axis. A single sprite of Lolo from the Adventures of Lolo series is present among the ship upgrade graphics.

In addition, a modern 3D display which supports alternating-frame 3D should be capable of displaying the game as was planned back in 1991. Super Nintendo Entertainment System games, https://nintendo.fandom.com/wiki/HyperZone?oldid=552777.

It’s like someone made a ROM hack of F-Zero.

Part of the Halken logo is present among the ending demo graphics. So maybe the struck the proper balance and my varying levels of desparateness shaped my interpretation. HAL LaboratoryPublishers: HAL Laboratory (JP/EU), This disables/enables the 3D effect.

This game has regional differences. https://tcrf.net/index.php?title=HyperZone&oldid=627551, Games with hidden development-related text. There are 8 levels in the game, each with a different theme and bosses. Take your favorite fandoms with you and never miss a beat.

The game is a 3D shooter with the player shooting forward into the screen. The entire song can be heard in the Sound Test. I’m glad it said the enemies were evil anyway, because otherwise it looks like you’re playing as something/someone from Earth who is killing aliens so that we can steal their territory because we screwed ours up too much. Hidden in the background tiles for the microchip background seen in the ending sequence are tiles for the game's title in an unused font, the Japanese copyright information, and what appears to be text for an Option menu that seems to have been removed from the game. The Star Wars games have some Mode 7 stuff goin’ on, but A: there’s too much detail dagnabbit! It is a 3D shooting game like Space Harrier that takes advantage of the system's Mode 7 functions.

I also think you couldn’t fire rapidly enough. The player can earn lives with enough points.

The Japanese title screen is more "industrial"-looking with its logo, and misspells "Laboratory". The player has to stay on the track or the ship will lose health. SNESReleased in JP: August 31, 1991Released in US: September 1991Released in EU: 1991. It is unknown exactly what "SAR" and "ECD" stood for.

The player has to stay on the track or the ship will lose health.

In the American and PAL versions, the Material Factory is Area 1 and the Old Capital is Area 3. A similar message can also be found in various other SNES games, such as Super Mario All-Stars. Well… it sort of looks like that, but it seems more like it just happened because of how the game would look if you made a shooter like this.

HyperZone est un mélange hybride entre F-zero et Space Harrier mais en oubliant de prendre les qualités respectives des 2 jeux. The following text is located at offset 0x3ABC4 in the Japanese ROM: NAK1989 S-CG-CADVer1.22 9b0.26 It appears to be referring to a development tool. During gameplay, pressing Select toggles $04 in 7E13B7. The game seems to have partial stereoscopic 3D support, though it cannot be enabled without a cheat code. The stage has displays a track and mirrors it on the ceiling. HyperZone is an 'on-rails' futuristic shooter for the SNES.

The final level is a boss gauntlet.