You might not like this, but that's why they made these choices. I understand that 2/3 paladin players play edgy Vengeance paladins with Polearm Master to show how unique and cool they are, but the Holy Avenger is for more classic adventurers. Press J to jump to the feed. No set time. Weapon (any sword), legendary (requires attunement by a paladin) You gain a +3 bonus to attack and damage rolls made with this magic weapon. I'm with Umbran. When you hit a fiend or an undead with it, that creature takes an extra 2d10 radiant damage. The +3 becomes a +4 While in your Orders Avatar form you extend the range of your Auras to 60 feet. Only you and your barber know for sure... At about the same level that the other PCs get similarly powerful cool uber-magic gear. The +2 becomes a +3 The sword awakens into a full Artifact Granting the following properties: The Paladins Strength increases by 2 to a maximum of 24, You gain Resistance to Necrotic damage (If you already have resistance this increases it to Immunity) While attuned to the artifact your appearance changes to a more Divine form. 16th level is appropriate, as it would represent half the PC's suggested wealth. When you hit a fiend or an undead with it, that creature takes an extra 2d10 radiant damage. +5 Holy Avengers go right back to the original AD&D 1st edition DMG.They're exceedingly buff weapons, and tend to be +2 or thereabouts in the hand of a non-paladin.Unearthed Arcana introduced a +6 Holy Avenger, which is just about the most obscenely broken standard magical weapon the game has ever seen. So does a Holy Avenger have to be a sword? Divine light washes out from you and coalesces in a soft radiance in a 30-foot radius around you. It's not a given that every Paladin will have a Holy Avenger sword.
You must log in or register to reply here. Or will balance be ruined if it isn't. The Holy Avenger is an iconic weapon for an iconic class, and its limitations emphasize the classic stories it is designed to emulate. Personally, I think it is a matter of what fits into your game. Well if a Holy Avenger is worth ~120,000gp, then a Paladin shouldn't get one before 14th level (according to the DMG character wealth guidelines. I wanted to ask my DM to quest for one then I noticed that Holy Avengers are swords. You and all creatures friendly to you in the aura have advantage on saving throws against spells and other magical effects. While you hold the drawn sword, it creates an aura in a 10-foot radius around you. With a more "hol Holy Avenger. While you hold the drawn sword, it creates an aura in a 10-foot radius around you. You have Advantage on attack rolls against Fiends and Undead, The +1 becomes a +2 and the Bursting 1 effect is increased to Bursting 2. In any case, if you're playing at anything near by-the-DMG magic & wealth levels, most paladins probably should a have a chance to get some sort of Holy weapon, if they want one, long before a Holy Avenger is reasonable. According to the character wealth guidelines, a PC should be at least 14th level to possess this. Fun and smart additions to the game, the friendly Discord of Many Things, and thousands of past submissions to search. Adventure Game Industry Market Research Summary (RPGs) V1.0, TSR, WotC, & Paizo: A Comparative History, Eric Noah's Unofficial D&D 3rd Edition News, Over the Next Hill: 5 Plug-In Settlements for your 5E Game. 75% Upvoted. In past editions of DnD there have usually been multiple holy avenger swords wielded by the powerful paladins of different orders some of them had unique abilities and usually the holy avenger was the only weapon that had a bonus above +3 or +5 depending on the edition. Tenets of Vengeance. 1) When the story of the campaign demands it. Would suggest giving the wielder the benefits and vulnerabilities of a celestial as well. To these paladins – sometimes called avengers or dark knights – their own purity is not as important as delivering justice. The tenets of the Oath of Vengeance vary by paladin, but all the tenets revolve around punishing wrongdoers by any means necessary.
Description: A Blade that gleams in the sun and appears to hold the light as it reflects it shining twice as bright as any other blade.
The sword costs 120,000 gp.
Press question mark to learn the rest of the keyboard shortcuts. In some games it might seem cliche, while in others it would fit quite nicely. Unfortunately, it came at a fairly low level (IIRC, 7th or 8th), and after getting it, the game becomes stupidly easy. Your eyes have a feint golden glow more visible in the dark. JavaScript is disabled.
Other weapons need your DM love, too. Creatures of your choice in that radius when you cast this spell shed dim light in a 5-foot radius and have advantage on all saving throws, and other creatures have disadvantage on attack rolls against them until the spell ends. save hide report.