http://www.eu4wiki.com/Tribal_nation level 2 West Africa is also largely tribal and pagan. In addition to upgrading your capital to a city, it creates a duchy-level title (if needed) and creates family palaces for you and four vassals of different dynasties. The number indicates the amount of stability that will be lost in the transition. 1. With Conclave, Absolute Tribal Organization empowers the council, so it could be useful to become feudal while being a vassal of a feudal king in order to keep absolute rule. Inheriting a title, or dying with a landed … What's really bad with nomadic tech units? It removes the "Wrong Government" opinion modifier, and allows the "Noble Customs" technology to increase opinion. Please help with verifying or updating older sections of this article.At least some were last verified for version 3.0. However, if a pagan faith is reformed, the reformer can choose doctrines which allows the use of other succession laws: Tribal Muslims always use Open succession. For players, it has the additional requirements of a coastal capital and The Republic DLC, in order to ensure the resulting realm is playable. It differs from mainstream monarchies in the way that each time a khan dies, all clan leaders are summoned to vote on the next khan: the … Reforming tribal government is significantly easier if the tribal ruler swears fealty to a non-tribal liege, as it only requires the ruler to adopt low tribal authority (and have an organized religion). Conversion between different types of governments costs stability and the cost is given as a multiplier. Tribal rulers cannot prevent their vassals from declaring war, and cannot imprison vassals or courtiers without passing level 2 tribal authority. If you convert to a merchant republic, this penalty will never lapse, as vassals can only adopt feudalism. Tribal rulers pay for men-at-arms using prestige instead of gold. On the flip side, Tribals need to invest in fewer types of technology to strengthen the bulk of their armies and if managed correctly, they can engineer appropriate combat tactics to maximize effectiveness. They also require an organized religion, so Pagans must first convert to another religion or reform their Pagan religion. Tribalism is an early form of government, and one of three playable non-feudal government types in CK2 (the other two being merchant republics and nomadism.). Cultural buildings can also be built at tribes for greater troop variety. Being a republic unlocks the convert to city decision for you, which creates a holding of each type in the chosen province (if a temple already exists it will not be created). Both decisions require Absolute Tribal Organization and significant investment in the capital.