Constantinople can be taken from Byzantium straight away, while Gallipoli would need to be seized in a potentially difficult first war. Taking the province is extremely desirable for Venice to ensure a virtual monopoly on trade power with the Venice node. Your most imporant source of income is trade, not tax. The Papal State is not a member of the HRE, and so attacking them avoids the problems of trying to attack into the HRE as well as an avenue of expansion while waiting for the Shadow Kingdom to fire. It is usually advised to not fall below 66 if wishing to remain a republic, which is the point when noble rebels have a chance to spawn, attempting to turn Venice into a monarchy.

They usually secure an alliance with Austria making them difficult to confront militarily. This keeps Ragusa from starting their own league for defence and also poaching other potential members. The Papal State starts controlling central Italy, as well as being the liege of Urbino.

The most powerful states which hold provinces necessary to form Italy in 1444 are Florence, which can easily form Tuscany and expand from … If you're not going to blob, will you go for large subjects, or will you just go 'tall' and have some trading cities? You'll have plenty of spare monarch points as you're playing a republic that isn't expanding heavily. Also the Mamluks start with a larger standing army and higher force limit than Venice. A small, lonely TPM, Albania has trouble finding allies and is usually annexed by the Ottomans very soon after the start of the game. If France or   Castile start rivaled to Aragon, it is possible to draw them into war against the Aragon-Naples pairing on the promise of land. To the south, the Papal State yearns to recover territories the Venetians seized from it as recently as 1440 and loathes the autonomy of Venice's clergymen. By using our Services or clicking I agree, you agree to our use of cookies. It's a great place to put a trading post (with Res Publica) and allows for significant control in the Constantinople node despite having little land in it. Fun As Venice, You have… * either you have the strongest Mediterranean fleet, or the ottomans. Press J to jump to the feed. Venice's events revolve around tensions with The Ottoman Empire and The Papal State, Mediterranean trade, and domestic issues.

It doesn't have enough value for taking up an idea slot unless your wars are fought on the seas and on the seas only.

This build (with some policies that it unlocks) gives you maximum discipline, infantry/artillery combat ability, army tradition, land force limit and available mercenaries.

Trade, Maritime and Plutocratic ideas should be strongly considered. The Mamluks hold Alexandria and Rashid, very valuable provinces in terms of trade power in the Alexandria trade node. Waiting for the Shadow Kingdom to fire may well prove necessary in order to pursue the taking of that highly valuable province. The Ottomans are the major power of the region, but with clever diplomacy and the riches of Mediterranean trade the Venetians will prosper.

50 papal influence is well spent on a permanent +1% mercantilism as often as possible. However these provinces are Sunni. I'm currently playing a non blobbing Venice campaign.

https://eu4.paradoxwikis.com/index.php?title=Venice&oldid=128329, Last edited on 11 September 2020, at 11:57. I always use Administrative Ideas for that sweet Mercenary discounts to fight my wars. Bosnia start off wedged between Hungary, Serbia and the player Venice.

Austria may start rivaled to Venice, in which case, seeking alliances with other strong nations such as France and Poland is recommended.

Across the Italian Peninsula, the Republic of Genoa envies Venice's control of Mediterranean trade, and would enjoy nothing more than to see Venice's vast maritime empire collapse and for it to pick up the pieces. Do you want to blob? Vassalising Byzantium in such a situation would allow the player to assume control of the war against the Ottomans, and call in their own allies. Alternatively Serbia makes a good march as it has excellent military ideas, though remember that Venice itself will have to expand to three times the march's development for it to gain the benefits of being a march.

As Albania's liege, Venice will be the war leader, and able to call allies in to defend.

If you're going to pick trade, I'd leave it until a bit later on when armies, navies and forts get more expensive. Here's my thinking so far: Mil: plutocratic/quality Diplo: diplomatic/trade/maritime(gasp) Admin: expansion/innovative? Bosnia can make a useful vassal or march for Venice, as they can be fed Serbia, and potentially even the Ottomans. Cyprus begins the game guaranteed by the Mamluks, and the Mamluks have a significantly larger standing army than Venice. However, if Austria does not start rivaled to Venice, then pursuing an alliance with them can be very valuable, as they are often also rivaled to the Ottomans, and can therefore be an effective ally against the Turks. These can be very useful for expanding a foothold in the region of Greece, especially since Naxos shares both religion and culture.