Which mil Idea is bets for you is really dependant on a few factors.

Better Generals, more Discipline and the best: +20% Siege Ability. With every siege taking like 2 years, reducing siege time is very good, especially now that defenders got even stronger, It also depends a lot of your national traditions and ambitions, for example taking quantity will do nothing for your Russia game (unless you want to go full Stalin mode).

Part of the modding teams of the following projects - click their names to check them out. Our Officers are experimenting with new ways to drill our, already superbly drilled, army.


Too bad it doesn't give morale though. Our policy of battlefield commissions is seriously concerning our nobles. Which one would it be? But forming Romania replaces your ideas with Romanian ideas instead, which I believe loses the land leader shock for something else. You must log in or register to reply here. Wallachia is... okay.

Songhai is pretty solid : 10% infantry combat ability, +1 yearly army tradition, +10% morale and +5% discipline. They are ready to defend our fortresses to the very last man.

The best would be Offensive for me tho. +5% Infantry Combat Ability -5% Military Technology Cost -25% Mercenary Maintenance -20% Artillery Cost +1 Land Leader Fire +10% Artillery Combat Ability +10% Siege Ability. As for Military idea groups, I can't believe people haven't talked enough about Offensive (Except for the guy who literally said this as I was typing).

wtf? Any attempt to take the enemy's coin will be punished when victory is won.
So, ya, I have never taken Quantity with Castile because I don't care about coalitions particularly much after that point because I can easily beat 120k armies. He is required to walk great distances after a full day's march to bring food for his comrades. I'm not a big fan of quantity, as mercs can make manpower redundant. Still, for a while our armies will stand where lesser men would run.

The TO has military buffs putting it close to Prussia, a -5% tech cost as well as religious ideas that make it very good for converting nearby Orthodox provinces giving you lots of Papal Influence (along with your ideas) such that you sit at +3 stability for free. Jargon help: "On Probation" in the EU4 forums means "I highkey don't like Golden Century". aristocratic is more of an administrative idea then the others, its main perks being an extra duplomat and autonomy reduction. Our men are proud of their regiments at the best of times but these days their pride knows no bounds.

It's mostly instinct, but I'd still go with morale. After that quantity / offensive are probably strongest. This page was last edited on 9 October 2019, at 11:11. This means occupying a province that could take 30 days only takes 24. I always take Offensive as the first military idea. I think it depends. PARADOX?!?!?! As far as our generals are concerned there is no way to improve on perfection.

Overall, with ideas and ambitions, they have -20% Cavalry cost, +33% Cavalry Combat Ability, +10% Infantry Combat Ability, +15% Morale, +5% Discipline, and -10% Regiment cost. The bonuses to leader shock and discipline are more effective later in the game. Peasants (size 1) rise up in revolt in a random own province.