They are primarily employed to besiege defended enemy positions, or used as mobile firebases to strengthen the Space Marine battle lines. If a unit attacks with multiple weapons, all attacks made with weapons that have the same profile must be resolved before resolving attacks with the next. The Imperium keyword is used in following Space Marines datasheets: The Adeptus Astartes keyword is used in following Space Marines datasheets: The keyword is used in following Space Marines datasheets: The Infantry keyword is used in following Space Marines datasheets: The Centurion keyword is used in following Space Marines datasheets: The Imperial Fists keyword is used in following Space Marines datasheets: The Blood Ravens keyword is used in following Space Marines datasheets: The Ultramarines keyword is used in following Space Marines datasheets: The Crimson Fists keyword is used in following Space Marines datasheets: The White Scars keyword is used in following Space Marines datasheets: The Black Templars keyword is used in following Space Marines datasheets: The Raven Guard keyword is used in following Space Marines datasheets: The Iron Hands keyword is used in following Space Marines datasheets: The Salamanders keyword is used in following Space Marines datasheets: This unit contains 1 Centurion Sergeant and 2 Centurions. I'd love to use them in some potential future war-games but have no idea which would be best to make in terms of actual usefulness in battle. • Any model can be equipped with 1 hurricane bolter instead of having Centurion assault launchers. Compare & Contrast – Grey Hunters Vs Crusader Squad Vs Tactical Squad Vs Chaos Space Marines; Artistic Content. I think there is a place for Assault Centurions, but you have to willing to accept the fact that they aren’t Grav-Devastators and the don’t have the same pants-crapping power that they do in the shooting phase… however, TL Meltaguns and Str 10 AP 2 Attacks are incredibly scary, you just have to be bold with them, shove them up your opponents nose and make them deal with that unit immediately – Assault Centurions are a hyper-aggressive unit that need can really put a damper on your opponent’s day. Before you add the specific weapon combinations you need to build the bodies. Subscribe to BoLS Prime. A model makes attacks using the close combat weapon profile if it has no other melee weapons. Centurion Assault Squad w/ 3x TL Meltagun, Vet. You can unsubscribe at any time. Whilst the Centurion Devastator Squad is a really unique unit all the heads can be interchanged with those of the rest of the Space Marine range. Unfortunately, from a power-gaming perspective, there isn’t an answer to that question – Grav will do pretty much anything you need it to and more… That fact will keep the Assault Centurions on the shelf (or probably never even built) until something fundamental in the Space Marine Codex changes. This datasheet has Elites Battlefield Role. The Centurion Devastator Squad have a decent statline for a heavy infantry unit. The reason that the Assault Centurions have a really prime spot in a list like this is that your opponent needs to deal with them ASAP, there is no ignoring them the turn they come down because if they wait, even for a turn… they can get assaulted by them and feel the power of Str 10 AP 2 weapons (that strike at initiative) resonate all the way from nasal to rectum – it won’t be pleasant. Ironclad Dreadnought w/ Drop Pod, 2x Heavy Flamer . Aggressor Squad vs. Centurion Assault Squad: Comparing and Contrasting Primaris vs. Non-Primaris Transport Options; Aggressor Squad vs. Centurion Assault Squad: Comparing and Contrasting Visually – The Finale! They have WS and Bs 3+, S5, T5, 3 wounds, 2 attacks, Ld 7 and a 2+ save. These literal walking tanks wear an armored exo-suit over their existing Power Armor suit. Each close combat attack is made with a melee weapon. As can the myriad extra pieces of equipment that can be found in other Space Marine kits, allowing the opportunity to create truly unique collections of miniatures. Sergeant, Omniscope. Double number of attacks made if target is within half range. So, why would you ever choose not to include as much of it as you possibly could? You might be surprised! The chest plates can be armed with either a hurricane bolter or a missile launcher.