Victoria II  is a grand strategy game played during the colonial era of the 19th century, where the player takes control of a country, guiding it through industrialisation, political reforms, military conquest, and colonization. Or not – you’re a major power now, and you just need to control Turin, not own it, to form Italy. Whoops. The world market will begin to run dry. If necessary you can maintain the favor of France and/or Spain by selling them technology. The next path is up to you. By Prince Nicky La Flama Blanca - Heart of Darkness Version - To Easily Change Countries without going through the Main Menu and such try this! Sardinia-Piedmont, Lucca, Tuscany and the Papal States are all linked not only to each other but also to France and probably Spain.

Victoria 1 Wiki β. The advantage of the fleet is transport; moving over land is slow, but you can use your fleet to drop off your men where you want them in far less time. Posted . this is fixed by saving and reloading. In conclusion, industrialization and opportunistic expansion while staying in the good books of as many Great Powers as possible are the keys to opening the gate to a unified Italian Great Power. Southern Italy. After Rome is occupied, the Pope will start to offer terms.

Hello fellow folks and sloths. Without these problems the Two Sicilies can beat out Sardinia-Piedmont for dominance over Italy. Thank you so much!! © Valve Corporation. Put education on full. If you fought the Papal States you may need to wait a bit to reinforce. Look over the treaties of the Italian States. Occupy Massa and then either satellite or annex Modena. Carefully guide your … If you are in the clear, try and gain Crete and Cyprus. Continue this thread level 2… Ignore naval techs completely.

Creator of the Victoria 2 Battle Sim, Victoria 2 Economy Tool, the factory calculator (Prime624 created the java version) , co-founder of the new Victoria II wiki, researcher for the wiki and modder. Now it’s just you and Piedmont. You also have some prestige and should have some technologies, so you can get machine parts and build some factories.

You can cut the Papal States in half and probably gain a factory. With care you will never have more than five at once and the other Great Powers won’t see you as a threat. It’s a good way for a small state to build up a bit of prestige. ★ Paradox Interactive is the copyright holder of Crusader Kings 2.★Copyright © 2016 Paradox Interactive AB. This item has been removed from the community because it violates Steam Community & Content Guidelines.

If … Welcome to a Victoria 2 lets play! It’s an easy annexation. Crime will become a problem but not for the first few years, and right now you need the money. Then raise taxes (60% for the peasantry and 49% for the others) and put crime fighting to minimum. Oh nevermind, Sikh Empire is my mods version of Panjab. A Steel mill will also prove useful for when the world market runs short on that commodity.

Still, starting out you won’t be battling any other navies, so cut the naval budget.

The Kingdom of the Two Sicilies starts out in a fairly advantageous position for the eventual unification of Italy. Please see the. 1,179: Unique Visitors: 37: … Carving up more of Egypt may be easiest. Now hit Lucca. The Two Sicilies begins with four regiments and a large fleet. Do take the time to re-establish your own defensive treaties with France and Spain. One reason it’s an advantage to wait is that you will lose badboy points over time. They have a nice labor pool that just needs to be educated to work in factories, or they can be mobilized to your benefit. Feb 16, 2019 @ 6:35pm. Don’t raise them all the way – if you do, your people won’t be able to afford all their goods. Nationality: Dutch Then annex them. Since you make small arms, you have the opportunity to raise your mobilization pool.

Once you occupy Rome you can pursue the Papal infantry into Ancona or wherever and occupy that territory. That not only makes them surly and restless, but they won’t be paying tariffs on the goods they aren’t buying. Created by. We are doing a multiplayer session here with my good buddy Laurens who is playing as Prussia.

Search. Building a Fabric factory and then a Regular Clothes factory will make a hefty profit (cotton is dirt cheap, and clothes sell for a nice price). Maybe Paradox knows something we don't about the sinister plans of the Belgian navy.

You don’t have any machine parts, so you need to follow the research paths that will give you some. Putting your colonial population into uniform allows you to convert more of your state culture POPs into craftsmen and clerks, furthering your industrialization. Annexing will gain you a canned goods factory. Sardinia-Piedmont tends to be allied with and guaranteed by France, but you can wait that out. Build up a technological base, increase your mobilization pool, and keep on the good side of France and Spain.