Luke, Nick, Steve and Sam, to name a few seem to live here. These days and hours may be varied or extended at times to meet milestones and project commitments. It is critical to have work to move onto. I know several people that have worked at Team Bondi, and the verdict was unanimous: it was not a good place to work, and there were many stories of both personal & technical fail. Not like many of my ex-colleagues, who were exploited. I've worked for both. The Happy Feet games (for the first movie) were released years ago by a different studio. Deterioration of relationship with Rockstar, Source: "It's pretty well reported now that the working conditions were bad. Published by Rockstar Games, L.A. Noire - released worldwide in May - was expansive in scope and revolutionary in concept. These hours are 9-7, with an hour lunch (taken between 12-2). Ancel responds, calling story "fake news". Sale. I didn't say unions were a bad thing, I said British industrial unions are a bad thing. If not, bug it! But its common knowledge that shipping a game involves serious crunch time be it AAA or not. 41. One of our artist sources – who no longer works in the games industry, and has no intention of returning to it – was motivated to contribute because of the poor attitude he received from Team Bondi towards their artists. This site operates as an archive only. Too common unfortunately, and too often backed up by the feeling that "if you don't want to do it, there's a lot of people waiting for a chance to take your job and enter the industry". The sad thing is, it's highly likely that the Team Bondi management will be in full on siege mentality mode, rather than learning any serious lessons. They were exactly the same roles though. I found out this morning that Rockstar have pulled out of the E3 show. Last edit by Hakki Sahinkaya on 6th July 2011 2:10am, India needs an industry where games like Raji can thrive, The Five Games of Debbie Bestwick | Podcast, GameDiscoverCo founder: "It's not selling out" to use metrics in development, Stadia Makers say transition to Google's platform challenging, but rewarding, Microsoft won't try to buy industry dominance | Opinion, Facebook: Why genre matters in mobile gaming, What's wrong with the games industry, and how to fix it, One Special Night; fundraising for SpecialEffect, CD Projekt "shortened" Cyberpunk's campaign over length complaints, Supercell ordered to pay $8.5 million for infringing Gree's patents. Well, a quick check via Metacritic - boy, there must be quite a few devs that hate it being brought up - and all the Happy Feet games didn't get past a score of 50/100. ", "Every dog has its day and there's going to be hell to pay for this one. It's just so much. Sometimes we include links to online retail stores. When I started, a new designer (with the title 'Junior Game Designer') was on $45k. But he really knew how to intimidate,".

They are made up of what was leftover from Krome, right? She also mentions some kind of company handbook - no such thing existed at Team Bondi, it was just a bunch of articles on our intranet (which was a wiki). ", Source: "Junior Grad Artists and Junior Level Designers were on $32k-35k, including super.

Verified sources have informed Kotaku AU that McNamara and a few Team Bondi employees were spotted touring Dr D Studios in Sydney. Curious one we see. I might not want to be involved in [game development] anymore, but for the sake of my peers, I'd like to see change. Without this additional time I don't believe that the project will be completed to the standard required within the time we have left. I'll never forget being treated like an absolute **** by these people. It's unacceptable. But the truth is that the same results can definitely be achieved more efficiently, without causing so much pain and frustration. Last edit by Jonathan Kerr on 5th July 2011 4:27pm, Edited 1 times. A seven year dev cycle with years of crunch, however, is a black parody of that fact and seems a sign of a plain baaaad managment team who really aren't aware of how good they need to be at their own jobs and instead concentrate on everybody else's. Some employees had kids and wanted to change their hours slightly, e.g. What prompted the Bondi Eleven to share their experiences of working on L.A. Noire under Team Bondi? "There was no overtime for people working late on Monday to Friday, it was only the weekends, so that contradicts what Brendan said. instead of working 'officially' from 9 to 7 they wanted to do 8 to 6, but their requests were rejected. The idea that their old boss may be joining the fray has ruffled a few games developers working at KMM Games as many had left Team Bondi and the company's well publicised work conditions prior to joining KMM. I don't agree with this decision as I think the case we were going to show is looking great and that we could do some real damage there. KMM has studios in both Brisbane and Sydney, and one of their titles in production is the game adaptation of the animated film, Happy Feet 2.