Phantom Breaker: Battle Grounds Overdrive – developed by MAGES and published by 5pb – is a spin-off of the 2011 fighting game Phantom Breaker and also happens to be a … I was disappointed almost immediately after I started playing Phantom Breaker: Battle Grounds. It’s nothing out of the ordinary from the likes of Streets of Rage and will make any players returning to this particular genre feel right at home. while she control it with her game pad xD, Or her move were it makes large robot appear infront of her and it shuffles its foot to attack! If it's anything like that Scott Pilgrim beat-em-up that got taken off PSN recently, I'll be very happy to shell out $10 for this. Instead of just tapping the buttons to punch and kick, this game comes bundled with its own fighting system. Scoring PolicyReview copy provided by MAGES. You can also customise their skills in the skill points area by buying new abilities – like being able to jump higher in the air, attack while dashing or enhance your guard ability – with the XP and coin your fighter earns within each stage. I loved that game as much as SoR2, and not many beat-em-ups can come close to that gem. Gonna grab that Romancing Saga 2 on Switch instead of Vita too. Further enhancing the playability of the title is the inclusion of a progression system. Or when she makes tiny little yellow robot that comes out beating up her competition. Been tempted to pick this one up considering it's so cheap. If your chosen character doesn’t make it through a stage or a boss fight, you’ll be able to use the XP you’ve gained to boost the character stats or even buy new skills so you can then have another attempt at the point you’re stuck on. @Prof_Yoshtonics I sense a lot of Tohoku Girls from that game. If you would like to deliver some justice on the streets in a wacky anime world with appropriate modern touches in all the right places, this latest iteration of Phantom Breaker might be worth checking out. Learning how guard functions and how to properly throw, juggle, uppercut, recover, use ranged attacks and even dash or slide attack enemies can make extensive combos made-up of more than one hundred hits a lot easier to perform. Finally there's the arcade mode, where you aim for a high score and personal best in terms of time, with the ability to play on higher difficulties such as nightmare mode. The story mode will last you a number of hours, but the replay value can be found in the co-op element – supporting up to four players – along with the four player battle mode. Question though, so i know online will be available arouns spring. As much of a blast as old school beat em’ up video games like Streets of Rage, Double Dragon and the River City Ransom series are to play, new titles under this same banner often fail to modernise the classic genre – instead choosing to rely purely on nostalgia to fuel the fun. I'm glad this got a good review. It melds a massively multiplayer RPG and some engaging systems to innovate on a … But since it's back in the forefront, guess I'll finally go ahead and grab it on my Switch. Forgot this was releasing on Switch. Hooray for handheld gaming!! I think I saw a PS4 review that said it was a little clunky feeling. As you would expect, every confrontation results in a fight. There’s enough enemy variety to keep the fighting fresh. Phantom Breaker: Battle Grounds Overdrive Review Ed Orr December 27, 2017 No Comments Switch Not very long ago, I took an early look at Closers, a modern approach to side-scrolling beat ‘em ups. There are also Japanese voice-overs with English subtitles, and plenty of battle cries from each character during battles. Luckily it can be accessed at any time from the pause screen. The game looks great in both the handheld and docked modes with silky smooth performance as well. If you need reminding, the retro hits that started it all normally required you to move from one side to the other side of a level, repeatedly punching and kicking every baddie in sight until your fingers were bruised and battered. £7 isn't too shabby, either. . Each selectable character has a key weapon, unique moveset and additional specials that are powered by your burst gauge. By pressing the left shoulder button you can jump between the top and bottom part of a level.