Inflicts 18% Burn damage to the target every 1 second(s) for a 7 second(s) duration upon landing a Skill.

Chris’s leader skill is pretty eh. Inflicts 25% Burn damage to the target every 1 second(s) for a 7 second(s) duration upon landing a Skill. Atk power, HP and Crit rate up for Yellows.

HP +10% Damage to enemies +5% Background : Lorsque le sang Orochi de Alongside that, he has a second passive that acts like Pretty Yashiro’s Shock-nuke but in form of burns. Orochi's loyal servants continue to work to break its seal until Orochi is able to break free from it. Chris and his teammates were created to offset the remaining top three characters. projeter les flammes violettes de la mort de chaque main. Inflicts DMG equal to 687% of ATK to an enemy. Chris is unconditionally the best burn in the game.
60% chance to ignore target's Guard upon landing a skill. Deals Burn DMG equal to 2 times of remaining Burn DMG and remove Burn effect upon landing a Critical Hit. SNK vs. Capcom: Card Fighters DS He has a Def/Atk buff and a pretty damn good 30% Power Gauge Gain core. Increases Yellow element Fighters' ATK by 30%, HP by 15%, Critical Rate by 4%. Named after Orochi's opening quote from KOF '97. When the two are defeated, the New Faces Team reveal their true identities as the Heavenly Kings and fight the player's team. Commentaires : Sous sa forme Orochi, le jeune Chris gagne des flammes qui changes complètement son gameplay. Inflicts DMG equal to 707% of ATK to an enemy. Inflicts DMG equal to 612% of ATK to an enemy. Inflicts DMG equal to 668% of ATK to an enemy. Il est intéressant à jouer sous ses deux formes. Inflicts DMG equal to 591% of ATK to an enemy. Inflicts DMG equal to 648% of ATK to an enemy. The King of Fighters 2002: Unlimited Match. Chris (クリス, Kurisu) is a character from SNK's The King of Fighters series of fighting games who is a member of the New Faces Team in KOF'97. This is an alternate form of Chris that was introduced in The King of Fighters '97 as part of the sub-boss team, alongside Orochi Shermie and Orochi Yashiro. of Orochi, il devient un être surpuissant capable de créer et 20% acquisition of the power gauge at the start of the stage, 20% acquisition of the power gauge at the start of the stage Not really that bad. Take your favorite fandoms with you and never miss a beat. Near the tournament's climax, Yashiro, Shermie, and Chris activate the Riot of the Blood within Leona and Iori Yagami. His Atk core buff has made him much more easier to utilize, though. He imitates some of Kyo's moves, especially the Orochinagi. 90% chance to ignore target's Guard upon landing a skill. Orochi Chris - Icon::, Tribe:: Orochi, Type:: Technical, JP Rating:: 80/100, Obtain:: Ultra Awakening Chris/ Innocent Kaleidoscope Chris, Max Level:: 99, Cost:: 45 Like the other Four Kings, his moves are all written using the Cyrillic alphabet. Due to Verse's actions during the events of KOFXIV, it is confirmed that Chris, along with Yashiro and Shermie have been brought back to life, despite being Orochi's vessel. Inflicts DMG equal to 211% of ATK to an enemy. Chris is also the only one of the Four Heavenly Kings to receive different sprites in his basic stance both in KOF 2002 and KOF 2002 UM. Inflicts DMG equal to 557% of ATK to an enemy. Orochi Chris jumps forward with a flame in front of him the flame can negate projectiles but it comes out too slow and recovers too slow for this to be practical does not combo against crouching characters free cancellable into qcb + 5+11, 4+4, 9+21 HL dp + 5 + 2[胸上M], 2[胸上M], 5, 8, 19+11 Tsuki wo Tsumu Honoo - dp + P. Chris performs a rising uppercut attack that … Disables target's Roll for 1 second(s) upon a successful attack of a Guard. Inflicts 27% Burn damage to the target every 1 second(s) for a 7 second(s) duration upon landing a Skill. Third skill increases Critical hit chance and also gives super armor alongside disabling evasion. His normal string is probably the best out of the group, in my opinion, as it is long enough to fit two Kyo 98 leader skill burns. Inflicts 24% Burn damage to the target every 1 second(s) for a 7 second(s) duration upon landing a Skill. Chris is unconditionally the best burn in the game. Inflicts DMG equal to 987% of ATK to an enemy.

80% chance to ignore target's Guard upon landing a skill. Critical Rate increases by 7% during 10 or more Combos. He wields purple flames in each hand to overwhelm his enemies.

Disables target's Roll for 1.5 second(s) upon a successful attack of a Guard. Inflicts additional 52% Burn damage. Overall, eh upgrades for his skills. First skill is pretty good with a decent damage buff. The true form of Chris, one of the Four Heavenly Kings of Orochi Hakkesshu. He has the classic Orochi “‘5%x5 stacks’ atk buff on attacking opponents” as his first core.
Chris of the Destiny of Flames) is the Heavenly King title of Chris. The three sacred treasures work together to defeat it and seal it away.