With it's small profile, it can hide behind a few chimera or hellhounds as it rushes towards the enemy, and still fire the autocannon over the top of them. Officio Assassinorum: While not an official army, this dataslate gives the guard some specialized killers. Alternate Take: This formation allows you to take 12 battle tanks and 3 Hydras, all in a very legal non-Apocalypse formation.
Give two per Enginseer plasma cannons. But unless you're a millionaire or you've been in the Guard since 2nd edition, you aren't pulling this off. Ironically, they cost less money than the smaller super-heavies because you get them from GW instead of Forge World. But these babies carry a major risk: if the vehicle gets a weapon destroyed, its warhead goes off and the vehicle blows up immediately, replacing the model with a Vortex as if it were fired on the vehicle. They also make anyone who charges them through difficult terrain to make dangerous terrain. Bring him. 1. At the end of each break, every company can regain d3 casualties up to their starting strength. Compilation 4. Slaves to Darkness 9. In short, it's a weaker form of Chenkov at the command of this group. However, a Tank Commander can't use this table because his entry restricts him to only use the IG one (and even then, he only rolls a D3). Your Psyker can hand out blessings, such as the all-important Prescience, to nearby vehicle squadrons, and the Ratlings can cover-tank for him with a 2+ GtG save!
Not overpriced bullshit like regular heirlooms (I'm looking at you, Kurov's Aquila, which is worth its points only in a mechanised plasma party of veterans). Yep, if a troop unit is destroyed, it has the chance to be in on-going reserves. You can even save the heavy weapons for vehicle modifications later when you buy tanks if you go for mech. Warhammer Siege 6. In exchange for the 'tax' of taking a Tempestus Command Squad (with the associated Militarum Tempestus Order list) you get Objective Secured on the Scions you were going to take normally anyway, AND you free up an Elite slot for other stuff. You can ally with Chaos while staying 6" away while the Daemons spawn utter clusterfucks. This might be slightly useful with vehicles, if you have a predator positioned just right that you don't ever plan on moving for example, otherwise you will never use this cover save ever. If you use them this way, don't buy them anything (maybe HKM to piss off your opponent and focus his attention on them). From a gameplay perspective, the Imperial Guard army is a flexible force known for having either hordes of cheap infantry to blast the heretic swine, waves of tanks to flatten the bastards, or a medium in between.
However they never quite made it into the big leagues on their own. Their priests are better than yours (well, can get more shinies, anyway), and Dominions make tanks cry. Warhammer 40k [codex] 2nd Ed - Imperial Guard December 2019 982. The Lost and the Damned 10. Combine with Elysian Allies for Deepstrike upon Deepstrike insanity. He can only be taken if a formation. Many of them are excellent and have something to offer the Guard. Vehicle Manual 8. They will be shot to pieces and with no cost effective way of getting them to charge Tau, Ogryn just can't kill them like they used to.
The Tempestus can use the same traits, so their Valkyries can be just as handy as yours. On the one hand, Ogryn are still Stubborn (Not Bad) and they've gained Hammer of Wrath but they're now Very Bulky and have lost Furious Charge (Fuck). Due to the Cadian Battle Group only requiring 1 Command Choice to be a legal formation, and because the Tank Commander can alone be legal for that, you can now field a Tank Commander (and by extension any squadron of 2 or 3 Leman Russes) without using up a slot anywhere else. Also, keep in mind that all titan weapons (except Mega Bolter) are blasts, so they cannot hurt fliers (not even Manta - snapshots or not, blasts cannot hit flyers, guess that's why the Tau used aircraft as their main anti-titan weapons). A bit fragile, but they are much cheaper and provide better buffs than a chaplain. That being said, the detachment does list Vendettas in Fast Attack. Tau: Not much reason here to be honest.
Have a ton of absurdly useful goodies, including: Servo Skulls that prevent the enemy from scouting or infiltrating within 12 inches, as well as reducing scatter on your pie plates by D6 when shooting at units within 12" of them.
Feel free to add to it! Taking a mechanized army? ~3.2 unsaved. Ordo Xenos Inquisitor, equipped with a conversion beamer. This is the gear Commanders, Commissars, and Veteran/normal sergeants can take from. Cult Mechanicus - Like the Skitarii, the Martian death robot army lacks transports which you can provide. This unit in combat will NOT die if kept away from Str 10 atacks.