The lineup release show took place at Full Sail University in Orlando, Florida on March 22, 2017 and featured performances by Memphis May Fire, Blessthefall, Stacked Like Pancakes, Microwave, and Jule Vera.. These alerts ask you to go to a certain location and free it of enemy types. Note: Defeating everything that appears will give you the Research and Records: Hiss Warped. As you enter, you'll hear the sound of shooting. Every time you move the square on the monitor, it will add or remove a line within the diamond shape. Head to the right and claim the control point. Walk up to the machine and attempt to activate it.
Below is which card needs to go to which machine and that machine's location. Your goal is to lure and trap it inside. The research can be found on the board room table at Central Executive, Executive Sector. This collectible is picked up in the Story when trying to push the Hiss out of one of the Agents.
Try to focus on defeating Lewis first and then the Demolition Experts.
Darling's HRA Lab, so that you can use his HRA Machine. Looks like some rangers are fighting off the forces of the Hiss. There is also a chest hidden behind a pile of boxes next to the computer monitor. This Log is inside the Extrasensory Lab, Research Sector. When you finally find your way through, you'll have to figure out how to activate Dr. If you've gotten stuck, then here is the correct order for the punchcards: When you enter the punchcards correctly, you'll hear a double beep come from the HRA machine. This info is picked up when fighting the Charged for the first time.
Now you have to put the correct punchcard into the correct terminal. Then head through the luck and probability doors. This will also bring you to the end of Old Boys Club and start the fifth mission in Control - Threshold. Note: Defeating everything that appears will give you the Research and Records: Hiss Warped. Only one panel of the center cube is black and the rest of the card is completely yellow. Look at all the whiteboards for hints on the order. This collectible is picked up automatically while picking up the "Unknown Caller" Mission at the cleared checkpoint. This info is picked up when fighting the Warped for the first time. There are five terminals in order. Be ready to deal with some stronger enemies this time around. You get Clearance Level 2 and 3 are given when following the story. Lewis is a Hiss Warped and has the ability to protect himself with rubble. When you're ready, head up the stairs past the Control Point, which leads to Protective Studies. This info is picked up when fighting the Ranger for the first time. ), Multimedia - FBC Recordings - AI52 Testing, (Next to the cage with the rubber duck in it in the first room of Protective Studies. There are two main stages sponsored by Journeys named the Left Foot Stage and Right Foot Stage. Get to Central Research / Best Fast Travel Point to Start. Speak with Marshall on the intercom next to the elevator, Restart the punchcard terminals and then activate the HRA Machine. Exit through the door you just came from before it gets too close to you. Now that you've found Marshall, it's time to help her protect the Bureau. Our Control walkthrough can help you through the storyline missions, including Welcome to the Oldest House, Unknown Caller, Directorial Override, Old Boys Club, Threshold, My Brother's Keeper, The Face of the Enemy, Finnish Tango, Polaris and Take Control.
This info is picked up when fighting the Elevated for the first time. The Records can be found in the Communications Department, top floor in the weird cubicle computer room. This info is picked up when fighting the Warped for the first time. Both have new collectables hidden inside. Stand in the warmly lit container until the spike enters. This Log is in the Reception Area of the Hotline Chamber in the Executive Sector. To do this you need to get the door working and shut the door. The Warped Brindle Arabian Horse can be found exclusively near the Wapiti Indian Reservation. Warped Tour 2017 is the 23rd edition of the Vans Warped Tour. Terminals 1, 2, 3 and 5 are on the ground floor of the HRA Lab, while 4 is on the second floor. Lottie Lynn is Eurogamer's guides writer. Your goal here is to trap the Astral Spike in the room/container behind it. Take down the enemies and continue into the Astral Exhibition. ), Multimedia - Darling Presentations - Resonance.
Go into the room ahead and take a right, up the stairs. Go up the stairs at the end of the checkpoint and on the fist floor, enter the first room to the left. This info is picked up when fighting the Demolition Expert for the first time. This is picked up in the story when having to fight a Distorted.