;), Exploration if you want to get to the new world 3'rd (Portugal and Spain will be 1st and 2nd). You want the Carribean, and spots in the African coast in each Trade Zone. The Netherlands has its own special form of republican government it can choose through an event exclusive to them that reflects the historical government of the Republic of the Seven United Provinces. Holland usually takes Exploration second as it wouldn't be able to colonize if you take it as the first idea. Some general advice would be nice as well. In my opinion you can't pick any administrative idea groups first. But im no sure which ideagroup to take. I am planning to play tall, once I have all the low lands regions I am mostly going to focus on becoming a trade and colonial power. All trademarks are property of their respective owners in the US and other countries. Admin Ideas are great, but you're gonna be spending your first 30 years coring some of the highest development provinces in the game, you simply can't spare the admin points that early. So i'm playing my Holland to The Netherlands game. Strong nations such as France and Austria tend to rival Burgundy from the start of the game, so Holland can reliably ask for support of their independence. You will find that little bit of oomph very useful to squash your neighbors quickly, to make Netherlands BEFORE Burgundy decides to make a meal of you. You will find that little bit of oomph very useful to squash your neighbors quickly, to make Netherlands BEFORE Burgundy decides to make a meal of you. And vary among ADM, DIP, and MIL idea groups, according as you have surpluses or shortages of the respective points. First path Ideas in order would be either economic ideas or quantity ideas for more money or more manpower to secure France. Well I start in 1399 with the 1399 Mod of course! For my first Idea group i took Trade, for dominating the English Channel asap. Holland starts in a Personal Union under Burgundy, which restricts them from making allies and declaring wars.
If you use the 1399 mod, I would start with Quality as my first idea. Hey there I want to start with Holland in 1399 and build it up to a trade empire sometime... You can't start in 1399 without mods. Dont think influence was the best idea to start with. Second path would be exploration first … I picked up europa universalis just a couple days ago and want to do a campaign as the Netherlands as my first serious game. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. I never feel a strong need for military ideas at all, but your mileage may vary. All rights reserved. Second idea would be Exploration. Aiming for a 'tall' Netherlands in Europe, and trying to dominate the colonial game. If you use the 1399 mod, I would start with Quality as my first idea. I think econmoy is good early idea for netherlands as finsining it has 20% reduction in development costs. As well has reducing interest on your loans that has proven vital for my play through when involved in wars against austria. With the Orangists in power, the Republic acts more akin t… Then it's up to you I'd go with another mil idea but that's just me. © Valve Corporation. It represents the power struggle between the Orangist monarchists and the Statist republicans through measure of influence each faction has over the current government. Look at the bonuses and see what will be useful to you. As for ideas, you definitely want trade, exploration, and expansion fairly early on, but after that it's up to you. Breaking free from Burgundy. I'd recommend innovative, economic, naval, and plutocratic, among others. Español - Latinoamérica (Spanish - Latin America). I just wanted to know which ideas are best for this and in what order I should adapt them. Then I'd pick up exploration as my next idea. I would have recommended: Economic, Exploration, Expansion, Quantity, Admin. With economy and dutch ideas your capital has … You cant take it as the second idea, because you already have a diplo idea.