No shit. Even Cultists with this power up can become a threat to enemy units, simply by drowning their opponent in weight of armor save, while higher-strength units can benefit from re-rolling to wound. Forcing him to forget a power is almost impossible and he has so many anyway that most can substitute each other for anti-tank or anti-infantry power while some are stil not very useful "cough" Tzeentch's Firestorm "cough". While the formation dataslates and updated Lord of Skulls are compiled in Traitor Legions, the renegade knight rules are not, and nor is the Black Crusade detachment. This makes a CAD rather interesting to play with.
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Bring the allied detachment/unbound Kairos for better rolls. Yeah, that's right - one BIG inventory section to pick your wargear from.
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There isn't much this gun can do that butcher cannons (which are now pointless) or siege claws will. The thousand sons do two things really, really well. 20 Infiltratring S5 Fearless Alpha Legion CSM anyone? Their Warlord table has a lot of stinkers or depend on your army composition: you will Rage when your Lord or Daemon Prince gets Fearless, gives all your nearby Daemon Engines It Will Not Die when they already have it, or lets your Obliterators fire the same gun when you didn't take Obliterators! You still have to generate a power or two from your god's table though, so you lose access to the Focus of another discipline.
On the bright side, you have excellent leadership across the board with most units, plus having a Daemon Prince of Tzeentch with Eternal Warrior is cheese, especially if you use them as allies in a Screamerstar list. If you somehow still have points, bring the psychic dakka with a cabal and let the galaxy burn. The whole group gets Rage (When the Helbrute dies). No deepstrike mitigation means they're still very unreliable. scheme. Only a couple of more units left in the army! /tg/ remembers, and 3.5 was awesome because of it. You can take any Special Character in this Command Choice except Magnus, Cypher, or Bela'Kor. It's been a while, I must say it's far easier to update facebook, so my The Grand Host is like the Basic Chaos Detachment, except the Lost and the Damned is a Core Choice instead of an Auxiliary.
an ... Those of us involved with AdeptiCon tend to talk a lot about AdeptiCon. chaos space marines. The Daemon Prince has access to many artifacts and psychic powers that answer this problem. This power is amazing on a wide variety of units. This formation is surprisingly good when you add in some protective wizardry. Alternate take: Wanna know what Infiltrate also lets you do? The FNP becomes a 4+ instead of a 5+, even outside of a Rapture Battalion, and a unit-wide coin flip is always a nice buffer for the wounds that get past your normal saves.