Beyond that, Deadshot allows it to target characters with any of its weapons, regardless of whether they are the closest target or not.

The mask also allows the Assassin to monitor the enemy's communication channels, and comes equipped with concentrated food and water cartridges for extended operations. The Marksman ability is what makes the Vindicare one of the most feared models in the game.

Firstly and most importantly, it still needs line of sight to its target; if you are hiding behind a ruin wall, a hill, or even other models in your army, the Vindicare can’t do its job. Probably mostly down to the dice.

If your list features 8+ characters (as is hardly unheard of), even with blowing through CP for Double Shot the Vindicare’s controller is going to struggle to deal with everything. But that second part is a little easier to miss, because most snipers in the game are not actually very good at quickly eliminating characters. But there are many ways to mitigate snipers, and strategies that players are already aware of to varying degrees as snipers are already part of the game.

For sure. Weapon and ballistic skill 2+ make it very accurate with its attacks, and strength/toughness four make it a decently tough competitor in a fight. One of the lessons of 8th Edition is that characters are extremely important- characters cast psychic buffs, give out auras, and are often by themselves wrecking balls that can take out big targets without any help from their friends. Eventually, the Eldar called in their scouts to clear the tower[4], but when they entered it they found it full of grenade traps ready to meet them. Vindicare Assassins have been known to wait in a position for as long as two weeks before taking a shot.

They make use of a specially designed, long-range Sniper Rifle called the Exitus Rifle. The Vindicare Assassin has the same statline as most of the other assassins, though they make less use of some of the parts of it than others. A Vindicare can hit a target from miles away through the tiny opening of a vision-slit in a bunker or can remain motionless for days, even weeks, waiting for the perfect moment to take their shot. A five-wound character survives a shot from a Vindicare at a rate exceeding 80% of the time, and if you have an ability to negate damage like Disgustingly Resilient the odds are even higher. The Vindicare Assassin brings inglorious death to the Emperor's enemies with a sniper's bullet. While the Vindicare is definitely going to have an impact on things, I think players are somewhat overestimating it- 85pts and a CP are not trivial costs (although I would also argue that they are probably worth it for many armies.)

A Vindicare rounds things out with Blind Grenades, which are only of any real use on overwatch- should you get any hits with them, the enemy is at -1 to hit for the remainder of the turn, giving you a slightly better chance of escaping alive. Independent Operative allows it to go into reserve and prevents it from ever gaining a warlord …

The pre-eminent snipers of the Imperium, and perhaps even the whole galaxy, Vindicare Assassins are trained and modified from a young age to to be silent and unstoppable forces of retribution. The Vindicare comes armed with several very potent weapons as well.

They also wear a specially designed Stealth Suit, which combines normal synskin with chameleon chemicals to hide their forms in their surroundings.[1].

It also changes the damage of any of its ranged attacks to d6 if it rolls a ‘6’ to wound, which replaces the usual mortal wound trigger on sniper weapons.

Execution Force just restricts how it can be included in detachments, largely irrelevant to our purposes here.

Signals from the Frontline #703: 9th ed 40k Necron Codex Preview!

Subscribe to our e-mail newsletter to receive updates. A Vindicare Assassin comes with a large plethora of rules and gear to its name, most of them unique. Tabletop Gaming News, Tactics and Discounted Supplies, Assassins “Codex” Review: Vindicare Assassin, Fantasy Fisticuffs #43: Mission Critical (Battle for the Pass), 40K Stats Centre: Harlequin Clowns Go To Pound Town, Primed to Win: Breaking Down The GT Pack Secondaries.