It’s also important to think about where your Synapse creatures are likely to be- are they advancing forward? Sometimes a list just doesn’t work and you need to try again from the ground up; there’s nothing wrong with that. Step 3: Make sure you have your bases covered. In a world where psykers now have to get stuck in to continue to use their brains, this brain-bug might be handy in this regard so you can bring your guns to bear and not completely lose usefulness. With the Tyrannofex BS4 you can expect half of these to hit. However, Obscuring terrain works the same as before so you’ll still need to be mindful about hiding every wing and claw if you’re trying to avoid getting targeted by shooting attacks altogether. It will not, however, go into a bunch of deep discussions of how to optimize lists and what takes priority over what- this article is about building functional lists first and foremost, not bringing a list for top-tier play. Considering the overall increase on everything, you may want to keep things simple (I know it’s tempting to load up on weapons and biomorphs). There are a variety of Hive Fleets that players find most useful and/or enjoy, and you used to be able to pretty easily stack your benefits in Battalions and enjoy a Command Point boost for your trouble. Why Sponsor the Blood of Kittens Network. Large blocks of Termagants are still costed well enough to be useful for swarming objectives and denying enemy movement or positioning. Click here for instructions on how to enable JavaScript in your browser. On the flip side of that coin, Tyranids have a large number of Blast type weapons of their own now and that could make for some hilarious/useful situations. A Patrol is perfectly sized to slide in a useful detachment that you may not use as your primary fleet without breaking the CP bank. I am skeptical this is not going to be changed, but if it was intentional it’s really neat and greatly increases the value of the HQ. Tyranids work a little differently than other armies, so if you’re familiar with them, there will be some changes compared to playing Marines or other forces. Or if you’re a patron, head on over to our Discord and chat with us! There are some reasons you may want to bring it along, but those have not changed between 8th edition and now. 2 CP is well worth enjoying some other fleet stratagems and powers if it shores up your build. Yes. We keep the dream alive, don’t we? They also hate them because many of our common units are, at best, inefficient and at worst utterly worthless when fighting a tank. Heavy Venom Cannons are going to be a lot more dangerous against units of 6+ and are just begging to turbo-murder some Primaris units. This (especially as a Kraken player) was an incredibly useful tactic that I employed pretty frequently during 8th edition. Tyranid Warriors have been one of the winners of the Psychic Awakening: Blood of Baal update. The Tyranid Tyrannofex is huge! Locking down as many objectives as possible from turn two can obviously be important and can leave gunline lists scrambling to play catchup if they don’t have the mobility to meet you. Both the Harpy and the Hive Crone saw an small point increase but large adjustment to how they can play. Have any questions or feedback? If he has four meltaguns and four heavy bolters, three monstrous creatures will be hard to kill and twenty Termagants will be hard to kill, but one monstrous creature and ten Gaunts is playing right into his plans. (You will notice a lot of these fill double duty, which is fine- you just need to make sure you have some way of dealing with such units, not an additional unit in your army to do so. You will hem and haw and agonize over what to do and it will always be that way, although hopefully you will get better at it over time.