Hey guys, first of all, if this doesn't belong here, just let me know and I'll delete it. Battles with more than 3-5 ghosts slows down at 26-28FPS. 30FPS-27FPS, Never a frame-rate drop or a glitch.Perfectly playable from the start to the end. Crashes still exist as mentioned by busayaphol, but can be easily bypassed.
If you have patched the game with a patch such as the English translation patch, the game's region code might be incorrect, depending on how you've applied the patch. Click to share on Twitter (Opens in new window), Click to share on Facebook (Opens in new window). This page was last edited on 14 August 2020, at 06:07.
Sound works nicely and controls are … Please consider supporting us by disabling your ad blocker. The original Japanese font always appears normally. FPS30 with 1080P+4MSAA+16AF+FXAA,A little lag when FatalFrame.
New comments cannot be posted and votes cannot be cast, Press J to jump to the feed. Album photos will be black with EFB Copies to Texture Only enabled. Otherwise, simply turn up the resolution and the text will app… The "camera"-view is too shaky, sensitive, the all over movement just feels weird and it's not really enjoyable that way. The only detail is in the photo album, the pictures are all in black. No problem from start to end, except for the bug in Chapter 4 (see the "bugs in game" on top). Slow down at final boss when being chased at 20-25FPS. Notify me of follow-up comments by email. I would be really thankful if any of you had a profile for the Xbox 360/One controller. Fatal frame 4 cannot get x360 fatal frame 4 test gameplay on gt 630 dolphin 5 0 wii emulator fatal frame fatal frame iv mask of the lunar, Fatal Frame 4 Cannot Get X360 Controller To Work, Fatal Frame 4 Test Gameplay On Gt 630 Emulated By Dolphin 3 0, Dolphin 5 0 Wii Emulator Fatal Frame 4 Zero Tsukihami No, Fatal Frame Iv Mask Of The Lunar Eclipse Dolphin 5 0 Wii, The Legend Of Zelda Skyward Sword Dolphin With Emulated Motion, Fatal Frame 4 Android Gameplay Dolphin Gc Wii Emulator Test, Fatal Frame 4 Red Steel Wii On Poco F1 Using Custom Built, How To Emulate Wiimote And Nunchuck For Dolphin Emulator Works, Fatal Frame 4 Dolphin 5 0 Wii Emulator Survival Horror Gameplay, Bleach Shattered Blade Versus Crusade Wii U Fatal Frame, Project Zero 2 Wii Hd Dolphin Emu Gameplay Controller Profile, Sega Genesis Mini Review 80 Delivers A Ton Of Blast Processing, Fatal Frame 4 Running At 4k 60fps Hack By The Gaming, Dolphin Vr Guide How To Play Wii Gamecube Games In Vrborg Com, Fatal frame 4 cannot get x360 controller to work fatal frame 4 test gameplay on gt 630 emulated by dolphin 3 0 dolphin 5 0 wii emulator fatal frame 4 zero tsukihami no fatal frame iv mask of the lunar eclipse dolphin 5 0 wii. Enabling OpenCL or OpenMP had negative impacts on the framerate for me. Fatal Frame 4 running on Dolphin emulator. This is tested with Directx11 video back end, with the only issue being slight color distortions on the walls when at a distance and the character faces being distorted at a distance. To fix this, just do a save state, unplug/plug back the nunchuk after you've loaded your save state and try again. Perfectly Playable at full speed at 30FPS (At 720p, 4x ssa and 16x anisotropic filtering enabled). 30FPS 99% Speed. Anisotropic filtering is required to be greater than 1x for the text to appear correctly when playing at native resolution. Dolphin Forum thread Game seems to run well, no glitches or speed drops mentioned so far. Hey guys, first of all, if this doesn't belong here, just let me know and I'll delete it. The "camera"-view is too shaky, sensitive, the all over movement just feels weird and it's not really enjoyable that way. Our website is made possible by displaying online advertisements to our visitors. Search Google
30-20FPS, sometimes gets stuck for a second or two. Perfect. Gameplay. Please update as appropriate. Otherwise, simply turn up the resolution and the text will appear normal. When using a real Wii Remote and xAudio2 plugin, the panio parts may not work all the time (you can't play the notes). Open Issues However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. This works on OpenGL and Direct 3D, but not as well with Vulkan. You can find video playthroughs.
This problem is only present when using the English patch. Search Wikipedia.
The graph below charts the compatibility with Zero: Tsukihami no Kamen since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred. Another way is to use OpenAL, but the game was much slower for me. I think I could adapt the PS3/4 controller maps too. Perfectly playable with 3x internal resolution 8 AA (level 32) and 16x anisotropic filtering enabled at 30FPS at 1080p resolution. Zero: Tsukihami no Kamen (零〜月蝕の仮面〜, Zero: Mask of the Lunar Eclipse), known in the states as Fatal Frame IV: Mask of the Lunar Eclipse is a survival-horror video game developed by Tecmo and Grasshopper Manufacture and published only in Japan by Nintendo for the Wii video game console. 27-30FPS @ 1080p. When using the English patch, certain text may appear distorted or glitched. DX11.