The fastest path to three free paths is of course three idea groups of different types as well. From Europa Universalis 4 Wiki. administrative and diplomatic, administrative and military, or diplomatic and military) unlocks a policy. The ones marked in parenthesis share a triplet with both Aristocratic and Plutocratic. Does this prove that novgorod should form russia for UNLIMITED (MAN)POWER?! Because of -2 unrest and +10% morale and goods produced.

In addition, taking Economic to complete the trio provides you with higher tax income, cheaper cavalry, and *another* diplomat, bringing the total to 3 extra diplomats with this combination of idea groups. This grants you -15% construction cost and +33% national manpower modifier in addition to the usual +20 global settler increase (and now the reduced uprising chance) that you get from just the Exploration-Expansion. ... Our merchants are prospering under our plutocratic policies, and they have therefore decided to send the state a small gift to remind us why this is good. The strong annexation policy of Administrative-Influence is now gone. Maritime-Navel is for naval powers in multiplayer.

This post was showing which combinations of initial idea groups would give you one policy for each type, thus three free policies.

If you are going WC with republic start, then you probably want to take Plutocratic before flipping monarchy. Jump to navigation Jump to search. With this update/DLC, you get to enable one policy of each monarch point without cost. However, some peasants seem to have issues with this just and natural policy, so they have foolishly decided to revolt.
I'm sure there are plenty of other trios that will work well. Aristocratic is far and away the most prolific idea group for getting three free policies. +1 Merchant is always nice, especially in Italy, +20% manpower recovery speed pairs well with +33% manpower from Italian ideas, so I'd say it's a really good idea group for Milan. Influence got many "vassal FL contribution" policies. This article has been verified for the current version ... cannot move around they become easier to tax. Press question mark to learn the rest of the keyboard shortcuts. You get another cultural promotion slot, better improved relations, and even more religious unity to help keep things in line. Aside from Aristocratic ideas, most other idea groups belong in anywhere from 5-10 trios of free policies. Just look at the dev clash and how close those naval battles are where both sides of have Maritime-Navel and hundreds of heavies.

This is because colonized territories overseas can provide large boosts in trade income to the colonizing nation, as well as provide staging points for naval and land warfare around the world. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. New comments cannot be posted and votes cannot be cast.

It isn't a must but is nice for Republics. Religious in place of Humaist gives you extra missionary strength, a further +10% goods produced, and a small boost to morale. In addition, the singular pair of Exploration + Aristocratic allows for the taking of any Administrative group for a guaranteed trio of free policies. Press J to jump to the feed. And slow down military tech for no real military advantage? The first sheet shows every combination I could find. Now, you can have one admin policy, one diplomatic policy, and one military policy without that monthly upkeep.