Instead of colonization you can privateer in end nodes of your rivals, for both money and PP. JavaScript is disabled. Pretty sure this is MP right? I personally enjoy playing Sweden tall, so it feels like I'm a smaller nation beating up a larger one, like Sweden did historically despite it's much smaller population compared to their neighbours. You must log in or register to reply here. Neo-tall playism is different. At least when conquering, you have to decide which areas to focus on, keep the potential coalitions on their toes, decide when you are solid enough to go above 100% OE, and so on. The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise.
In order for tall playthrough to be interesting (in my opinion) you have to limit yourself such that you are at existential threat throughout the game timeline. "going tall" is basically a mechanism for converting monarch points into ducats and/or manpower. If you're playing tall it requires that you be a little more intelligent with diplomacy in the early game, and brings a sense of realism that wide play can't match. I used to be able to play tall like you but then the buildings took a arrow to the knee. On the other hand, it's reasonable to upgrade provinces to a certain level.
It is not even meant to be fun. Conquest is such a focal point of EU4 that it almost happens by accident. Here were my three stabs at it: When you get over 400 development, game becomes just too boring. It is not even meant to be fun. It's simple. 400ish development getting eclipsed by the AI is something that happens if you play badly on purpose on top of playing badly on purpose. It is a sort of playstyle centric to inner-development, but doesn't mean you can't expand.
Really interesting tall play has at least the following aspects: DEVELOPMENT_CAP_BASE = 9999, -- AI will not develop provinces that have more development than this or DEVELOPMENT_CAP_MULT*original development (whichever is bigger). Get couple of bases and balkanize everything around as well. The onlys issue with playing tall are: Development Cost vs Coring Cost. So in short, just don't even care about what exactly is tall play.
If you grow further, it's boring like death. For a better experience, please enable JavaScript in your browser before proceeding. When we compare our land to the newly conquered, they have all slots of buildings filled, while you have almost like nothing. Unless you are doing some sort of restricted challenge or similar, just do whatever you want. Europa Universalis IV (EU4) is a grand strategy game that will take you on an epic adventure through an alternate history of Earth.
You beg for mercy and offer me gold, and I say no and take everything you ever loved. While reading the forums, I’ve noticed that some players have advocated for the style of “tall play” in EU4, in which instead of gathering development through conquest, the player can pay for a DLC feature to pump monarch points into individual provinces. I'm pretty sure it can't compete with conquests "per monarch point invested". As a tall nation it can be really fun dominating warfare and politics in your region, and bankrupting your enemies and causing general mayhem in your area.
Perfect tall play is inferior almost in every way. My main problem with playing tall is that there's no strategy involved. Good old times. What's fun in total conquest if you've done it before countless times? I've been playing a tall-ish Holland to Netherlands game recently. Balkanization of France or PLC is quite funny if they are much stronger than you. That Guarani 6400 development lol. You play the game not the game play you. The Joseon Kingdom of Korea, officially the Kingdom of Great Joseon, emerged from the ashes of Mongolia and Ming invasions via a coup d'état by General Yi Seonggye (later known as King Taejo) in 1392. Xsolla is an authorized global distributor of Paradox Interactive, EUIV: AAR's, Let's Plays, and Fan Fiction, EU IV: Alternate History Short Story Contest Contr, Prepare for war, negotiate demands with ally, The Phoenix Rises - Byzantium into Roman Empire 1.16, 1.18 Kilwa -> Italy 85% reduced coring cost One-tag WC, 1.19 Aztec True One-tag WC AAR (complete), 1.20 Theravada SpanishBritalianFrancoPrussian Holy Roman Emperor of China One-tag. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers. 1.14.3 The Three Mountains <- No Exploits.
Perfect tall play is inferior almost in every way.