Basically do not show weakness and improve relations.

A historical grand strategy game's internal management mechanics are only as good as it is fun to play China in that game. Hard Difficulty, AI … 1.
You can use this to your advantage by attacking a coalition while it is still small, dismantling it and preventing the members from joining the coalition again for a while. IMPORTANT! Black and white, dancing together, side by side through stormy weather... Cross-cultural coalitions are still a possibility (a very immersion-breaking one for me), and there is no absolute cap on distance . For a better experience, please enable JavaScript in your browser before proceeding. Releasing September 1st 2020. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. There is a absolute cap, it's the same as your diplomacy range. And if the AE with the others is below 50, they might allso quit the coalition (If the coalition is weaker than you). Any help would be appreciated! Can't recall if the icon for it is the red and blue flags with a sword pointed up or the sword pointed down. So it's not really unheard of. If you wish to wait for the coalition to pass, you need to wait three years (a minuscule time in a game spanning up to 700 years).

Paradox Development Studio brings you the sequel to one of the most popular strategy games ever made! ~ Meneth (talk) 11:48, 16 September 2013 (CEST), Bringing this up again because now the parts of this page dedicated to alliances is larger than the parts covering coalitions and alliances need at least two tables added (AI factors for accepting alliance offers, AI factors for CTA). It's really easy, there are a few french HRE provinces and if you take two or three, almost all german and dutch leaders will hate you. Why would anyone in christendom care even remotely? The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise.
So playing as Holland I broke free from Burgundy and grabbed a little too much with lead to all the HRE Minors forming a coalition against me. After taking them, a coalition including England and about 6-8 of the German states that are on/near my eastern borders. This is by design, as there's an inherent danger of attacking a revolt - if it ends, so will your war. Religion mattered a lot less in the Steppes and Central Asia in general in the timeframe than in Europe. Information about when nations leave coalition isn't accurate? — Preceding unsigned comment added by 141.244.27.97 (Talk) 13:26, 14 July 2014‎, What if an AI nation is both allied to the attacker and to one of the defender's allies? A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Religous strife is always a go-to cause for conflict, which leads back to my point that the current system weights in religion way too lighty, and in too long of a range from you. Here we go: Remember that you can use favors to force cross-religious marriages. This allows me to keep all powerful nations out of the coalition, as they're either of my family or married to my close kin. :(I was playing as England, and expanded too quickly by capturing part of France. A coalition can persist even if no members are outraged it seems, it has been 3 months since all members in a coalition against me lost outraged (all now either rivalry, hostile or threatened) and they are still blocking my expansion into France ;'[ --72.252.29.66 16:22, 13 January 2014 (CET) I'm gonna take some time to clarify some misconceptions regarding coalitions. I also lose a large chunk of Infamy (in my case 100%). Let my vassals expand for me! How do I see who is in a military coalition against me?