What the hell is this? Maybe you’re a method actor and you’re trying to really understand the plight of the working class? “Sorry, I know you came in just to get your oil changed. Much has been improved in terms of added variety in cars, but there are still many areas that feel under-developed and lacking in substance, even in comparison to that earlier title. Not a ton of cars, but a decent selection of tracks. Tires modding. You can change the tires grip efficiency, reduce or increase shop price. Tires.txt This file is used to control all the settings of the tires in the game. Create and expand your auto repairs service empire. You can add new cars to the list but they will be shown only in the ‘Showroom’ …Read more. All cars are "look-a-like" type so no real licensed cars. I’ve changed oil. By far am I a mechanic.
Project CARS is a stupid name, but at least it tells you what the game’s about, provided you know the backronym: Community Assisted Racing Simulator. NOTE UP FRONT: Project CARS has absolutely abysmal performance issues on AMD hardware, whether because of AMD neglect, some sort of Nvidia manipulation, the Illuminati, whatever.
Throw on some classic rock, break out a PBR, roll up your sleeves, and…. Two different things. Okay, so now you have a car. Soon the game has you diagnosing what’s wrong on your own, fixing things based on vague descriptions like “It doesn’t sound right.” The types of descriptions I would give a real mechanic. If you’re really lucky, the car will be pointed like it’s ready to head off the track. Let me reiterate: The game allows you to set the real race to two laps, because it acknowledges some of you have limited time on your hands or whatever.
What do you do with it? It’s pretty easy. I play a lot of arcade-y racing games. I looked at the cars in the photos and a lot of them look like econo-boxes, not classic muscle or current sports cars. It makes total sense. I’m throwing out that DVD copy of Drive that’s sitting in my living room. Why did you become a mechanic in the first place? Dismantle. So I rolled up my sleeves and got my virtual hands greasy. Again, it’s a hardcore sim clumsily bolted onto aspects of a friendlier arcade game, and ends up landing somewhere in between the two markets. - No, your car isn’t ready. But the game, you'll like it. Well that...sure is an engine...thing. I just can't stop playing Car Mechanic Simulator 2015. I’m turning off the Springsteen. Why? Project CARS also forces you through ten-minute practice and qualifying sessions before races in Career Mode, and while you can skip past both (simulate to the end), that’s basically a good way to ensure you land seeded in last place for the actual race. Take your wrench.
…realize you still know absolutely nothing about cars. The game has it all going in it's favor. The “Community Assisted” part actually refers to the crowdfunding campaign, I think. You get default gamepad controls that don’t even make sense—the sensitivities are so whack, the community has published numerous guides on how to fix it. Car Mechanic Simulator 2015 is a decent (albeit simplified) stab at being a mechanic, but you might tire of the grind before it's shown all its cards.
Been keeping me occupied for 3 days straight since I bought it. Luckily that last step is made easy with a ghost-image of each part you need to assemble.
Whatever. No thats not an excuse. Repairing is TOO. Buy worn out cars, renovate them and sell with profit or become a famous car collector. Even you put this game on SSD, it will still take 30 seconds to go from one location to another. Unless, of course, the race begins with an AI-controlled rolling start. In fact, the simplicity makes various car diagnostic tool (that you unlocked) completely useless. You disassemble a ton of parts—occasionally simulating a socket wrench by holding the mouse down over bolts. So you get keyboard and mouse controls that barely function. Car Mechanic Simulator could use more cars so it feels less like a grind, sure, but its biggest sin is how easy it renders car reassembly—literally 50 percent of the game’s appeal minimized. There was a lot more features than I was anticipating. While I know a fair amount about the inside of computers, there are other machines I use every day that I understand literally nothing about.